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1. Liu, R., Becerik-Gerber, B., & Lucas, G. M. (2026). Technology acceptance in high-stakes serious games: Extending Technology Acceptance Model (TAM) with affective and experiential predictors in active shooter preparedness. International Journal of Human–Computer Interaction. https://doi.org/10.1080/10447318.2026.2635682
Release time:2026-05-02 Hits:
Pre One:2. Liu, R., Wu, W., Becerik-Gerber, B., Lucas, G. M., Laboy, M., & Fannon, D. (2025). Reinforcement learning for evaluating school safety designs in active shooter incidents. Advanced Engineering Informatics, 67, 103575. https://doi.org/10.1016/j.aei.2025.103575